Original Date: November 21, 2014
Did you know Blender uses Python?!
I had created a shape on Blender and wanted to export its vertices for use in another program. Not sure how to go about it, I Googled for ideas and came across this StackExchange answer.
It was a small Python script that did just that. And, I understood it!? And even tweaked it!
# have to be in object mode # get vertices # http://blender.stackexchange.com/a/1316 import bpy obj = bpy.context.active_object verts = [vert.co for vert in obj.data.vertices] # coordinates as tuples p_verts = [vert.to_tuple() for vert in verts] print(p_verts) # get faces # http://blender.stackexchange.com/a/3658 faces = [face.vertices[:] for face in obj.data.polygons] print(faces) # Optional - tuple to array for e in range( len(faces) ): faces[e] = list( faces[e] ) for e in range( len(p_verts) ): p_verts[e] = list( p_verts[e] ) for i in range(3): p_verts[e][i] = round( p_verts[e][i], 3 ) # Optional - output to txt file with open('c:/.../.../desktop/thefile.txt', mode='w', encoding='utf-8') as f: f.write("verts") f.write( str(p_verts) ) f.write("\n") f.write("faces") f.write( str(faces) )
Not only can you interface with Blender using Python - Blender itself is written in Python!
This might be a cliche, but once you learn the basics of programming the applications are endless. So do it!